About Me

As a Visual Effects Supervisor,
I have designed and directed
some notable magical productions
for movies, tv, and musical performances.

My career paths in
Visual Effects, Virtual Production,
and Digital Humans
have been driven by the joy of
interconnecting emerging technologies
and design concepts
to create inventive content.

I enjoy conjuring moments of visual glee.
I particularly like making sense of complexity,
and navigating ambiguity with
creative experience, instinct, and perseverance.

I have been nominated for an Oscar three times,
most recently for my work on Kong: Skull Island,
and have won twice
both Oscar and BAFTA awards 
for my contributions to Avatar and Forrest Gump.

Over the last 17 years, I have been one of the
industry leaders in Virtual Production and the
persistent drive toward realtime visual effects
and more believable digital characters.
My focus has been on capturing and
faithfully reproducing famed personas
in original performances (not deepfakes!),
including musicians
Michael Jackson and the band ABBA.

During this time, I have established and managed
two VFX production companies as Chief Creative Officer,
and a new production office of 60+ within a large VFX vendor.
I have also hired and managed software development teams
to modernize production workflows
by building a decentralized cloud-first production pipeline,
and by leveraging machine learning tools for
efficient construction of facial rigs.

I'm a conscientious,
hands-on computer graphics geek
with solid interpersonal skills,
and often work on the studio-side
as much as I do embedded on 
the vendor-side of a production.
I am just as skilled working directly with Production,  
guiding storyboards, pre-viz, and leading teams on-set,
as I am constructing breakdowns, budgets,
and directing large in-house crews of artists
through complex asset builds,
animations, lighting, and
final composites.

I am an active member of the
Academy of Motion Picture Arts and Sciences,
and the Directors Guild of America.

When not making pretty pictures,
I can be found bombing down hills on my mountain bike,
and learning to become a Master Gardener.

Here is a PDF of my resume.
For a quick view of my work experience, scroll down.

Experience & Education

Masters of the Air

2023

Series VFX Supervisor for Playtone, Amblin Television, and Apple Studios.
Supervising design, development, photography,
virtual production, and post production
for the massive war drama miniseries.

2020

Unreal Engine Virtual Production Fellowship

Six week intensive training program to become
proficient in using Unreal as a DCC package
for Virtual Production.

2018

Virtual ABBA Music Video

Created digital ABBA as their younger selves for an
eight minute video containing
four minutes of complex dialogue
and four minutes of singing.
Stood-up a production company and
implemented a cloud-first pipeline so we could draw
from an international pool of artist talent
while keeping costs down.

2016

Kong: Skull Island

Production VFX Supervisor for Legendary Pictures.
Redesigned Kong and the other creatures in the movie.
Storyboarded, previz'd, and
planned the VFX shoots.
Directed 2nd Unit in Vietnam.
Guided vendor work in Post.
Honored with an Oscar nomination in 2018.

2014

Michael Jackson: Slave To The Rhythm

Supervised the recreation of virtual Michael Jackson
posthumously singing and dancing to an
unreleased song live at the
2014 Billboard Music Awards.

2012

Jack The Giant Slayer

Primary vendor VFX Supervisor.
Directed character design, development, Virtual Production and
Shot Production between three offices for the “Giant” sequences.
Oversaw development and implementation of a modernized company-wide
character animation pipeline,
including a performance capture workflow
for humanoid characters.

2008

Avatar

Supervised the 18 month Performance Capture and
6 month Live Action phases for Weta Digital.
Supervised a Shot Production team at
Weta for the final year of Post Production.
Honored with an Oscar win in 2010.

2006

The Waterhorse

Supervised  Live Action photographyfor Weta Digital.

The Shaggy Dog

Supervised  Live Action photography and
Shot Production for Disney.

The Chronicles of Riddick

Supervised Shot Production at Hammerhead.

2004

After The Sunset

Supervised  Live Action photography for New Line.

2002

I, Robot

Supervised Live Action photography for Weta Digital.

X-men 2: X-men United

Supervised  Live Action photography and
Shot Production for Cinesite.

Big Trouble

Supervised  Live Action photography and
Shot Production for Industrial Light & Magic.

2000

The Perfect Storm

Supervised  Live Action photography
for Industrial Light & Magic.

Snow Falling On Cedars

Supervised  Live Action photography and
Shot Production for Sony Imageworks.

1998

The Postman

Supervised  Shot Production for Sony Imageworks.

Contact

Supervised  Live Action photography and
Shot Production for Sony Imageworks.

1996

Michael

Supervised  Live Action photography and
Shot Production for Sony Imageworks.

1995

The Indian In The Cupboard

CG Supervisor at Industrial Light & Magic.

Disclosure

Technical Director at Industrial Light & Magic.

1994

Forrest Gump

CG Supervisor at Industrial Light & Magic.
Honored with an Oscar win in 1995.

Jurassic Park

Technical Director at Industrial Light & Magic.

1992

Death Becomes Her

Technical Director at Industrial Light & Magic.

Memoirs of An Invisible Man

Technical Director at Industrial Light & Magic.

1991

Terminator 2: Judgement Day

Technical Director at Industrial Light & Magic.

The Hunt For Red October

Technical Director at Industrial Light & Magic.

1990

Die Hard II

Technical Director at Industrial Light & Magic.

Back To The Future, Part II

Technical Director at Industrial Light & Magic.

1989

The Abyss

Assistant Technical Director at Industrial Light & Magic.

1987

U.C. Berkeley

Bachelor of Arts | Computer Graphics